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Member
Regular Contributor
shadow volumes and portals.. anyone ?
How can I render proper shadows using shadow volumes inside a portal? If the stencil buffer is used to clip a portal, I can't use it while rendering the portal itself...
Any suggestion?
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Re: shadow volumes and portals.. anyone ?
Have you considered using the stencil bit-masks (glStencilMask
I haven't tried this, but you should be able to use one bit for the portal and the remaining 7 for the stencilled shadows...
What exactly are you trying to do?
Good luck,
nich
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Super Moderator
Regular Contributor
Re: shadow volumes and portals.. anyone ?
It is quite simple to use recursive stencil masks. Just render your portal stencil e.g. with ref number x and then reder your shadows in your portal with ref values >x.
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