-
-
Senior Member
OpenGL Guru
Re: glReadPixels speed
Slightly off topic, eh?
Locking buffers and doing memcopy is called linear addressing. Don't do this, it's not HW acelerated.
You could just use a GDI BitBlt from video to system memory HDCs if the area is onscreen.
There should also be DirectDraw blit function which should be equally fast (never used), but that's probably mutually exclusive with D3D, so look for a D3D blit function.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules