Apple Aqua flurry port to XP, hidden OpenGL fps limit in XP
I'm sure you guys know of the great Apple Aqua Flurry port to Windows.
Guys I need your help, I have a question that I haven't been able to solve on the net.
You see I have a Laptop Pentium 4, 3.2 Ghz with Radeon 9600 Pro. Flurry runs very good (the frame rate indicator, enabled in the registry shows 34 FPS. (just regedit to the flurry key, you'll see it, or use fraps with the accurate double buffering).
What I can't solve is that I tried to run flurry on another laptop, a slower one, a Pentium-M 1,5 ghz Radeon 9200, on this machine it runs at the same settings but at a straight 50 fps.
Can you tell me how to boost the FPS, as it is running slower on the faster machine?
Here are the details (both machines fresh installs of XP Sp1 everything cleared from startup msconfig):
Flurry FPS = 50 fps
Laptop Compaq NX7000 Widescreen
Pentium - M 1.5 ghz (running on battery (598 Mhz))
400 Mhz FSB
Catalyst 3.4 (Display Driver 18.104.22.16842)
Flurry FPS = 34fps
Laptop Sager 5680
Pentium 4 3.2 Ghz
800 Mhz FSB
Catalyst 4.6 (Display Driver 22.214.171.12451)
Could it be that Flurry runs faster on DirectX 8.1 instead of Directx 9.0b?
I even tried installing the Catalyst 3.4 driver on the faster machine no luck, still stuck at 34 FPS.
Then I tried using the atioglxx.dll from the 3.4 into the 4.6, still no luck.
Then I tried opengl on all performance settings in the display adapter property pages, no luck.
It's driving me crazy, if you've ever seen this opengl app in motion you'll see what I mean and why it looks like something very cool at 50 fps.
Where is this damned OpenGL fps limiter in windows?
Re: Apple Aqua flurry port to XP, hidden OpenGL fps limit in XP
This is a programming forum. You might want to try the end-user help forum .