(3) As a consequence of issue (2), this extension adds the concept of
share-able, non-texturable renderable entitites that can be
used as color buffers, depth buffers, stencil buffers, etc.
The OpenGL spec refers to these entities as "logical buffers".
What should this spec call them?
RESOLUTION: "renderbuffer", (one word)
We could just call them "logical buffers", but is there a
better name?
The group considered:
logical buffer - possible, kind of general
render buffer - clear, (one word or two?)
renderable - clear, but may conflict with glx "drawable"
drawable - confusing: glx "drawable" == gl "framebuffer"
render surface - possible
render target - possible
image buffer - may get confused with Tex"Image"
image - may get confused with Tex"Image"
surface buffer - too verbose?
surface - too general
others???
The group felt "render buffer " (or possibly "renderbuffer")
provides for the clearest expression of the purpose for
these buffers.
We finally decided on "renderbuffer" because we didn't want
to use "render" as an adjective to describe a generic
buffer, but rather decided to coin a new compound word to
describe this concept.