Hi !
Is glDrawElements any faster then glVertex if I use iu as it is (no nVIDIA extensions, just ordinary ram) ?
I have a lot of meshes to render, but they are split up in objects and each object is changed now and then so using display lists is no good idea, I am trying to find the best solution that works on "all" OpenGL implementations (at least all non software OpenGL's).
Mikael



