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Thread: using 3D models in OpenGL

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2005
    Posts
    1

    using 3D models in OpenGL

    ok, I'm a trouble. I need 3D models which represent anything in my game. Ok, I don't know what models are more courteous for OpenGL. I want to ask you, what type of models to use and how import and manage its in my game(in my OpenGL code), examples, .... Thank you. It's more important for me. Exceume for my English, I'm catalonia student.

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
    Posts
    2,704

    Re: using 3D models in OpenGL

    This is not the appropriate forum. To talk about file formats, go to either a scene graph forum (openscenegraph.org, ogre.org, etc), or go to a modeling forum (polycount.org). To talk about dealing with entities in games, go to a game programming forum (gamedev.net).
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Apr 2000
    Location
    Melbourne,Victoria,Australia
    Posts
    767

    Re: using 3D models in OpenGL

    If you are using a specific package to create your models, then anything that package outputs is a good start. If you're not using a package to create your models, then I don't know what you're asking for.

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