i hope it isn't OT. In case... sorry!!
now I am working on an application that should grab the output of a web cam and use it to texture map a surface. The theory is clear:
i get the pixmap and then i texsubimage2d it on a texture.
now i have been modifing an app of that kind, but the video played on the texture eventually sloooows down to 2 fps...
anyone knows where the problem may lay?