I have 3d objects (they are made from GL_POLYGON that are cover by repeating 2D textures.
I want to highlighted visible edges between polygons (to have line making a border). What is the easiest way how to do it ?
I have 3d objects (they are made from GL_POLYGON that are cover by repeating 2D textures.
I want to highlighted visible edges between polygons (to have line making a border). What is the easiest way how to do it ?