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Thread: multitexturing...

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2001
    Posts
    26

    multitexturing...

    Hello i am trying to use the multitexturing extension but there is a bug : VC++ says that glActiveTextureARB... are unidentified. I use glut so i don't specify the link from the extension to windows. Someone has an idea ?

  2. #2
    Senior Member OpenGL Guru Relic's Avatar
    Join Date
    Apr 2000
    Posts
    2,527

    Re: multitexturing...

    Not an advanced topic.
    (It's core functionality since 1.2, I think.)

    - Find a header (glext.h) which has it defined.
    - Or find the extension which defines it and add a prototype and a declaration of a function pointer.
    - Use wglGetProcAddress() to fill the pointer at runtime.
    http://oss.sgi.com/projects/ogl-sample/registry/

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