I thought that GL commands were suppose to not function as expected (read, do nothing) when no RC was created or made current.
Im using glGetString and I think the other is gluGetString and both are for getting version numbers and they work.
glu I can understand, but why is the case for gl working?
PS: from time to time things screwed up (by itself, not my app!) and SetPixelFormat was causing my app to abort and return -1 to the OS. I think this was the problem but I cant be sure.