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light , color, smooth, stripe
Hi,
When I draw triangles of a object, distribution of colors of some triangles are not smooth, especially on the edges of the sharp triangles. It looks like a lot of stripes in the drawing object.
I have used glShadeModel(GL_SMOOTH). However it is not available.
How can I do?
sincerely
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Re: light , color, smooth, stripe
I guess you are refering to problem of flat smooth faces rendering. Looking at http://www.xmission.com/~nate/smooth.html can help.
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