Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 5 of 5

Thread: OpenGL 2.0 PixelStore suggestion

  1. #1
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
    Posts
    2,704

    OpenGL 2.0 PixelStore suggestion

    Please specify that a negative UNPACK_ROW_LENGTH is allowed for PixelStore. This is very useful when loading top-to-bottom saved images.

    (PS: please remove selection from Pure OpenGL 2.0! And I'm a fan of SGIS_generate_mipmap, as it can be done in hardware asynchronously.)
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  2. #2
    Intern Contributor
    Join Date
    Feb 2002
    Posts
    68

    Re: OpenGL 2.0 PixelStore suggestion

    You mean dropping the selection buffer ? What's wrong with it ? It's saved me many times from having to write a raytracer just to find out what's at a pixel.

  3. #3
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
    Posts
    2,704

    Re: OpenGL 2.0 PixelStore suggestion

    Yes, I mean dropping the selection buffer. It's okay as a non-pure part of OGL2.0, but I don't think it should be in the "pure" subset.

    Do I have to fill out the idea assignment paperwork and fax it to 3dlabs to make sure they will consider the suggestion of making UNPACK_ROW_LENGTH allow negative values?
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  4. #4
    Administrator Regular Contributor
    Join Date
    Aug 2001
    Location
    NVIDIA, Fort Collins, CO, USA
    Posts
    216

    Re: OpenGL 2.0 PixelStore suggestion

    The feedback form is there mostly to protect you. Basically it says to not tell us any ideas / IP you have that you consider confidential, because they might wind up in the OpenGL 2.0 spec. If you're posting those ideas in a public forum like this one you obviously don't have those concerns :-)

    As for negative unpack row lengths, we'll take a look at it.

    Barthold
    3Dlabs

  5. #5
    Intern Contributor
    Join Date
    Feb 2002
    Posts
    68

    Re: OpenGL 2.0 PixelStore suggestion

    Hm, I just have this feeling that "unpure" may be synonymous with "deprecated" real soon and that would suck if the only thing in the pure part is the cutting edge stuff ?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •