I am working on a specific OpenGL project and have to make a decision: stick with NV_register_combiners, NV_texture_shaders and so on, and support gf4 hardware, or simply skip to ARB_vp/ARB_fp and gf fx/radeon?
I am quite new to vp and fp, but the same is the case for register combiners and texture shaders, and the project will have to be done in rather short time. What would you (advanced) guys recommend? I guess, once understood, vp and fp are easier and of course more powerful than dx 8 type NV extensions!?
Thanks
Jan
[This message has been edited by JanHH (edited 01-15-2004).]



. The market is rather small, it's a client-specific application.