Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: Raytracing & Raycasting using 3DHardware

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    Woodland Hills, CA, USA
    Posts
    10

    Raytracing & Raycasting using 3DHardware

    Well, seems stupid, but it's not (for now).

    So, what about if you are raytracing a 128x128 grid, and then in 512x512 screen buffer draw this 128x128 grid of 128x128x2 textured & colored 2D triangles.

    For example, you can shoot rays through every vertex and receiv some U, V texture info where it's shot (assuming that 4 neighbour rays are shooting one and same texture).

    If they are not shooting one and same, there can be done something about this (sorry for my english).

    SO ANY IDEAS, or PROJECTS on the NET...

    I don't care about API - OpenGL, Glide, D3D, RAVE or DRI - just to see some implementation
    malkia/eastern.analog
    malkia@mindless.com
    http://EasternAnalog.hypermart.net (vox4 & glvox8)

  2. #2
    Member Regular Contributor
    Join Date
    Feb 2000
    Location
    milano, italy
    Posts
    282

    Re: Raytracing & Raycasting using 3DHardware

    i'm also interested.
    i was thinking to render in realtime hypertextures using a raymarching scheme.

    Dolo/\/\ightY
    Dolo/\/\ightY

  3. #3
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    Woodland Hills, CA, USA
    Posts
    10

    Re: Raytracing & Raycasting using 3DHardware

    Originally posted by dmy:
    i'm also interested.
    i was thinking to render in realtime hypertextures using a raymarching scheme.

    Dolo/\/\ightY
    hypertextures - Ken Perlin's? Very nice looking, but really don't know how to to them...

    raymarching scheme - never heard about this, will search something...

    Cause i'm NEWBIE to raytracing/raycasting, i've started learning RADIANCE & POV, a lot of stuff there, really interresting - but my head is growing and growing - and now I had a headache (In my non-free time i'm porting a PSX game to PC, and combined with this - it's really enourmous for me)

    But will try to catch the wave...

    malkia/eastern.analog
    malkia@mindless.com
    malkia@digitald.com http://EasternAnalog.hypermart.net
    malkia/eastern.analog
    malkia@mindless.com
    http://EasternAnalog.hypermart.net (vox4 & glvox8)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •