back to the roots, i am using 16 colors indexed textures, and i was disturbed about some fillrates issues.. In fact, my GeForce boards doesn't seem to make strong differences by handling 4bits textures or 16bits textures into a scene!! so what?
when i specify GL_COLOR_INDEX4_EXT does OpenGL really uses 4bits data internaly or something bad happens?![]()
any Nvidia coder around could help?
Please don't tell me that this extension was patched to get more extension defines in the commercial package!)



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