-
Fullscreen Rendering
Does anyone know how to get OpenGL in Win32 to use Fullscreen mode
thanks
porter
-
Advanced Member
Frequent Contributor
Re: Fullscreen Rendering
you have to use changedisplaysettings(&devmode, CDS_FULLSCREEN).
devmode is a structure for resolution. If you don't have window platform sdk look at it at www.msdn.com under library
-
Re: Fullscreen Rendering
Ok i sorta got that to work except that now the screen flashes black then just goes to the normal window. i have the documentation but i could not find the problem to fix it
thanks for you help
porter
-
Senior Member
OpenGL Guru
Re: Fullscreen Rendering
Visit NeHe's tutorials at http://nehe.gamedev.net/ . Most examples have code for Win32 fullscreen.
-
Re: Fullscreen Rendering
i can't figure out how to go fullscreen in an MFC-application,it nearly has to be the same,but because MFC hides so much window-stuff,i had problems there..
-
Advanced Member
Frequent Contributor
Re: Fullscreen Rendering
crappy, the flashing and going back to the window is probably due because you ask for an unsupported resolution.
-
Senior Member
OpenGL Guru
Re: Fullscreen Rendering
It might also be that your window is not the size of the resolution to which you try to change. You should also make your window without borders.
-
Re: Fullscreen Rendering
thanks i got it working now
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules