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Thread: Fullscreen Rendering

  1. #1
    Junior Member Newbie
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    Apr 2000
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    Fullscreen Rendering

    Does anyone know how to get OpenGL in Win32 to use Fullscreen mode
    thanks
    porter

  2. #2
    Advanced Member Frequent Contributor
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    Re: Fullscreen Rendering

    you have to use changedisplaysettings(&devmode, CDS_FULLSCREEN).

    devmode is a structure for resolution. If you don't have window platform sdk look at it at www.msdn.com under library

  3. #3
    Junior Member Newbie
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    Re: Fullscreen Rendering

    Ok i sorta got that to work except that now the screen flashes black then just goes to the normal window. i have the documentation but i could not find the problem to fix it
    thanks for you help
    porter

  4. #4
    Senior Member OpenGL Guru
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    Re: Fullscreen Rendering

    Visit NeHe's tutorials at http://nehe.gamedev.net/ . Most examples have code for Win32 fullscreen.

  5. #5
    Intern Contributor
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    Re: Fullscreen Rendering

    i can't figure out how to go fullscreen in an MFC-application,it nearly has to be the same,but because MFC hides so much window-stuff,i had problems there..

  6. #6
    Advanced Member Frequent Contributor
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    Re: Fullscreen Rendering

    crappy, the flashing and going back to the window is probably due because you ask for an unsupported resolution.

  7. #7
    Senior Member OpenGL Guru Humus's Avatar
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    Re: Fullscreen Rendering

    It might also be that your window is not the size of the resolution to which you try to change. You should also make your window without borders.

  8. #8
    Junior Member Newbie
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    Re: Fullscreen Rendering

    thanks i got it working now

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