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Thread: Getting Started with fragment programs.

  1. #1
    Member Regular Contributor
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    Nov 2000
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    Sydney, NSW, Australia
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    Getting Started with fragment programs.

    I would like to learn about fragment programs. I know the theary behind them, but there are basically no concrete examples on the internet on how to get a simple program up and running, and trying to learn this from the spec for ARB_fragment_program is VERY frustrating... Does anyone know of any good examples? Or am i simply going to have to plow on with the official spec?
    :: Sleep is a poor substitute for caffeine ::

  2. #2
    Junior Member Regular Contributor
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    May 2003
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    Germany
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    Re: Getting Started with fragment programs.

    There isn't much material on GL_ARB_Fragment_Program floating around the net.That may be because of glSlang coming soon (hopefully),but ATI have this PDF on this extension that maybe helpfull.
    And also take a look at any material that deals with GL_ARB_Vertex_Program,as the syntax of vertex- and fragmentprograms are very similar.

  3. #3
    Intern Newbie
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    Nov 2002
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    Denmark
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    Re: Getting Started with fragment programs.

    Check the spec. It has some samples
    hidden, just above the revision history.

  4. #4
    Member Regular Contributor
    Join Date
    Mar 2002
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    Vancouver
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    Re: Getting Started with fragment programs.

    Check out Humus' demos. Probably the best place to go. http://esprit.campus.luth.se/~humus/
    The OpenGL Extensions Guide is supposed to be pretty good too. http://www3.addall.com/New/compare.cgi?&isbn=1584502940 http://www.charlesriver.com/titles/opengl.html

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