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Thread: Multipass rendering slow on Radeon board

  1. #1
    Junior Member Newbie
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    Jul 2004
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    Multipass rendering slow on Radeon board

    I'm currently working on a multi (3) pass rendering algorithm that uses vertex (bound for 2 first passes) & fragment programs (pass 3) and glCopyTexSubimage().

    This has always ran Ok on my GeForce 5600, but it lags on ATI Radeon 9600. Anyone has a idea?

    Thanks.

  2. #2
    Senior Member OpenGL Guru Humus's Avatar
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    Re: Multipass rendering slow on Radeon board

    Tried for instance reducing the size of the render target or similar to figure out what part is slow?

  3. #3
    Junior Member Newbie
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    Re: Multipass rendering slow on Radeon board

    The topic can be closed.

  4. #4
    Junior Member Newbie
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    Jul 2004
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    Re: Multipass rendering slow on Radeon board

    I was stupidly calling a glTexImage2D 2 times/pass. The ATI OpenGL driver doesn't seem to check if texture size had changed, and hence if the memory allocation is necessary, while the NVidia driver does.

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