I'm implementing BRDF in our 3d-engine, but I don't know how to calculate binormals and tangents for a bunch of triangles.
I downloaded a demo from nvidia, but it uses patches, not triangles, no help there...
Screenshot: http://climax.nextframe.net/cgi-bin/rotate.cgi?SIZE=3
If it doesn't work, keep tryingBtw it's a picture of a binding (from a cover)...
Thanks,
Morten Versvik




Btw it's a picture of a binding (from a cover)...
