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Retrieving Coordinates after rotations
Hello Guys,
I'm rotating my camera using glRotatef, this work's fine, but my problem is how can I get the new coordinates.
For example I draw a line, after I make a rotation. If I draw a new line, they're coordinates is wrong. But if I rotate the camera to the original angle, the line is in correct position.
How can I make this tranformation?

Thank´s for the moment.
Joe Ramone
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Re: Retrieving Coordinates after rotations
you want to save the original modelview matrix and restore it after you draw the primitives.
glPushMatrix();
glRotatef(...);
draw_stuff();
glPopMatrix();
draw_more_stuff();
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