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Junior Member
Regular Contributor
Shaders and fogging
Hi, I've been experimenting with shaders/register combiners/vertex program to do some reflective bumpmapping and noticed that gl fogging doesn't work with that. Maybe it makes sense I dont know but are there some solutions to this? Or do I have to do my own fog?
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Senior Member
OpenGL Guru
Re: Shaders and fogging
You have to do your own fog.
I have asked about this before, and the answer is here:- http://www.opengl.org/discussion_boa...ML/005547.html
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Junior Member
Regular Contributor
Re: Shaders and fogging
Thanks!. Guess I should have searched first, doh.
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