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Thread: Shaders and fogging

  1. #1
    Junior Member Regular Contributor
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    Feb 2000
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    148

    Shaders and fogging

    Hi, I've been experimenting with shaders/register combiners/vertex program to do some reflective bumpmapping and noticed that gl fogging doesn't work with that. Maybe it makes sense I dont know but are there some solutions to this? Or do I have to do my own fog?

  2. #2
    Senior Member OpenGL Guru knackered's Avatar
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    Aug 2001
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    UK
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    3,032

    Re: Shaders and fogging

    You have to do your own fog.
    I have asked about this before, and the answer is here:- http://www.opengl.org/discussion_boa...ML/005547.html
    Knackered

  3. #3
    Junior Member Regular Contributor
    Join Date
    Feb 2000
    Posts
    148

    Re: Shaders and fogging

    Thanks!. Guess I should have searched first, doh.

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