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Thread: ATI Ashli for NV3x

  1. #1
    Junior Member Regular Contributor
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    ATI Ashli for NV3x

    ATI Ashli GLSlang compiler generate all fragment instruction by 64 portion(which is native for R3x0) and with intermediate buffers.

    Is anybody know how to change length of generated program to GFX native(1024) value (as result - intermediate buffers, which is unsupported by GFX, will not be used)?

    Another thing - in Ashli GLSlang compiler I find a NV30f, NV30h, NV30x targets(corresponding to NV_FP), but I don't know, how to switch it on?

    Any ideas?
    Thanks.

    [This message has been edited by ayaromenok (edited 11-25-2003).]
    Andrey Yaromenok

  2. #2
    Senior Member OpenGL Guru Humus's Avatar
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    Re: ATI Ashli for NV3x

    Ashli GLSlang?

  3. #3
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    Re: ATI Ashli for NV3x

    ATI's:
    GLSlang to ARB_vp/fp or GLSlang to VS_20/PS_20 compiler(or translater, like you like).
    Andrey Yaromenok

  4. #4
    Advanced Member Frequent Contributor
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    Re: ATI Ashli for NV3x

    Um... It's a RenderMan shader compiler.

  5. #5
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    Re: ATI Ashli for NV3x

    2NitroGL
    Ashli 1.1 include 2 parts:
    1) GLSlang compiler;
    2) RenderMan compiler;

    probably, you speak about 1.0 or early version.


    [This message has been edited by ayaromenok (edited 11-25-2003).]
    Andrey Yaromenok

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