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Junior Member
Regular Contributor
ATI Ashli for NV3x
ATI Ashli GLSlang compiler generate all fragment instruction by 64 portion(which is native for R3x0) and with intermediate buffers.
Is anybody know how to change length of generated program to GFX native(1024) value (as result - intermediate buffers, which is unsupported by GFX, will not be used)?
Another thing - in Ashli GLSlang compiler I find a NV30f, NV30h, NV30x targets(corresponding to NV_FP), but I don't know, how to switch it on?
Any ideas?
Thanks.
[This message has been edited by ayaromenok (edited 11-25-2003).]
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Senior Member
OpenGL Guru
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Junior Member
Regular Contributor
Re: ATI Ashli for NV3x
ATI's:
GLSlang to ARB_vp/fp or GLSlang to VS_20/PS_20 compiler(or translater, like you like).
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Advanced Member
Frequent Contributor
Re: ATI Ashli for NV3x
Um... It's a RenderMan shader compiler.
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Junior Member
Regular Contributor
Re: ATI Ashli for NV3x
2NitroGL
Ashli 1.1 include 2 parts:
1) GLSlang compiler;
2) RenderMan compiler;
probably, you speak about 1.0 or early version.
[This message has been edited by ayaromenok (edited 11-25-2003).]
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