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Thread: OpenGL VS DX8

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  1. #1
    Junior Member Newbie
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    OpenGL VS DX8

    Who wins in this war of 2 titan?

  2. #2
    Senior Member OpenGL Guru
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    Re: OpenGL VS DX8

    You sure you wish to compare the entire DirectX suit with OpenGL? OpenGL doesn't have support for input, sound, music, video, bitmapped graphics and so on, only 3D rendering.

    And it's useless to compare. Most of the people here are for OpenGL. If you ask the same question a DirectX board, the answer will be the oposite.

    And OpenGL got a different target. It's ALSO aimed towards the high-end computer market. DirectX doesn't exists outside the gaming market.

  3. #3
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    Re: OpenGL VS DX8

    Hi, where do u have your information about DX8 from? I just have the 7a and no possibility to download the 8 or infos about it.

  4. #4
    Senior Member OpenGL Guru Humus's Avatar
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    Re: OpenGL VS DX8

    There has been published a lot of previews of the features of DX8 all over the net, I don't have any links, but a i think you'll find some with a quick search on the net.
    There are also beta versions of DX8 floating around on the net (i got one), but remember that those are time limited and will expire (and they can't be uninstalled without manually erase the including files)

  5. #5
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    Re: OpenGL VS DX8

    But really now.. what about using the best of both worlds, OpenGL for the 3D stuff (instead of D3D) and DirectInput, DirectSound/Music for the input and sounds (for lack of better alternatives). Kinda like what a lot of the new 3D engines do (Void engine for example)... I personally cannot see too many down sides to that...
    simplicity is the work of genious

  6. #6
    Junior Member Regular Contributor
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    Re: OpenGL VS DX8

    Direct Graphics (MS's unified 2d and 3d graphics API) in DX8 will blow OpenGL out of the home consumer PC market if SGI/the ARB/whoever don't pull their fingers out soon.

    Go to Meltdown2000 for some nice PP presentations on the new features of the API: http://www.microsoft.com/hwdev/meltdown/

    The papers, "Pixel Processing" and "D3DX8" are especially interesting - nice hairy dog

    I see that SGI has released a shader API for Irix - thats what we need to see on PCs for OpenGL to keep up with DX8. http://www.sgi.com/software/shader/


    Opinions?
    Paul Groves
    [b] pauls opengl page

  7. #7
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    Re: OpenGL VS DX8

    To The Wolf:

    There a a lot of games that do so - because is one of the best solutions.

    NewROmancer

  8. #8
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    Re: OpenGL VS DX8

    Pauly- I checked out the DirectX 8 specs, especially the Direct3D 8, they look mighty impressive, apparently MS has been listening and improved on some of the tedious things in D3D like initialising.. the only problem is that it is Win2k technology only and Win2k can't play most games
    simplicity is the work of genious

  9. #9
    Senior Member OpenGL Guru
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    Re: OpenGL VS DX8

    >> ...and Win2k can't play most games

    All games i have tried works nice in Win2k, some games works even better that on Win98/95, like runs faster and more stable. Even quite a few good old 16-bit DOS games works nice without problems. So the whole story about Win2k sucking at games is b/s.

  10. #10
    Senior Member OpenGL Guru zed's Avatar
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    Re: OpenGL VS DX8

    ive got win2000 with 64mb memory prices nowadays, granted all games work but they just dont work well.
    this is the truth me womans computer a 486 with 32mb + win98 , loads programs quicker than my celeron433 + 64mb win2000. this is no **** ive tested it both from a reboot, + have timed the speed that apps start up. win2000 with 64mb is not a happy sight

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