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Rotation around arbitrary axis
For a rotation around an arbitrary axis (x,y,z), how can I calculate the corresponding rotations around the unit vectors (1,0,0) (0,1,0) and (0,0,1)?
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Re: Rotation around arbitrary axis
My guess is that you first glTransform to x,y,z and then glRotate(x_angle, 1, 0, 0), glRotate(y_angle, 0, 1, 0) and guess the z
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Re: Rotation around arbitrary axis
That didn't help much 
The thing is, I know the number of radians to rotate around the (x,y,z) axis, and want to know the corresponding number of radians to rotate around the unit axes.
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Advanced Member
Frequent Contributor
Re: Rotation around arbitrary axis
yep. opengl specifies rotations about an arbitary axis as quaternions. at least... i think this is right. i'm sure i'll be told if i'm wrong. 
theres a paper in siggraph '86? or newer than that? about using quaternions in animation. basically, tho', the story is you CAN convert a quaternion to euler angles, although it would probably involve converting it to a rotation matrix and then extracting the euler angles out of that.
i can probably go and find it, if you'd like the formulae, and can't find it on the web. it's around here, someplace. 
cheers,
John
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Member
Regular Contributor
Re: Rotation around arbitrary axis
if you need to have a matrix that rotates about any axis, i'd suggest to use opengl as a matrix library and create the matrix with glRotate()
instead, if you need a "arbitrary to euler" matrix conversion utility function, take a look here:
http://www.flipcode.com/documents/matrfaq.html
Dolo/\/\ightY
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Re: Rotation around arbitrary axis
Thanks, that page was exactly what I was looking for!
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