When using glut, I've had to switch from using glutInitDisplayMode() to using glutInitDisplayString() to be sure that I get a 24 bit depth buffer.
The problem is, glutInitDisplayString() can make the call to glutCreateWindow() take up to 15 seconds whereas it is almost immediate with glutInitDisplayMode().
Now, I assumed that it was potentially searching through available rendering contexts when I give it something like "depth>=24", but even when I specify everything with an "=", it is no faster.
Any ideas about speeding this up would be welcome
-- Zeno




