I am trying to implement full screen four sub-pixel anti-aliasing in openGL,
I can do this using the feedback buffer, rendering multiple times and combining the results, but I am under the impression that the feedback buffer forces software rendering. Is this the case?
Are there any other ways that I can implement full screen four sub-pixel multi-sample anti-aliasing?
Does anybody know which, if any, card support the multisample extension for openGL. and If this does what I am trying to do in hardware....
... money is no object ...
I just must eliminate those jaggies.....
thanks in advance



