hehe, right. some time passed since i worked with stripsJens Scheddin: As you were mentioning, the 0-1-2-2-1-3 order takes two vertex transformations to draw a triangle but the method in that link states "only 1 vertex for every 2 triangles needs to be computed".. i gave it up because it wasn't better than plain triangles for me, IIRC.



. i gave it up because it wasn't better than plain triangles for me, IIRC.
