beware im not a hardware junkie,
(keep in mind this has nothing to do with realworld examples)
im just curious what actually is the bottleneck to achiving(sp) maximum tris/vertices a second. eg my gf2mx200 is advertised at 20million tris/second.
i can achieve ±20.5 million a second (but no more, of course not u idiot thats why is a maximum ) but im curious as what is the bottleneck,
if i enable texture,normal arrays + lighting + color material (+ draw the benchmark with these i can still achieve 20million) if i change the indices from GLushorts to GLuints i can still achieve 20million.
so my question is what is the bottleneck?