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Thread: Clip-Planes as Polygons

  1. #1
    Intern Contributor
    Join Date
    Feb 2001
    Posts
    71

    Clip-Planes as Polygons

    I would to see my "clip-Planes" as polygons into my 3d scene ,what is the correct way make it??

    Thanks in advance.

  2. #2
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
    Posts
    4,421

    Re: Clip-Planes as Polygons

    You should have the plane equation

    Ax + By + Cz = D

    You solve for a few vertices and display.

    I would use values that make sure the polygon intersects with the frustum planes. Are you the same person who asked how to do that?

    V-man
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  3. #3
    Intern Contributor
    Join Date
    Dec 2000
    Location
    Redmond, WA
    Posts
    89

    Re: Clip-Planes as Polygons

    One way to do this is shown in the Rage128StencilCap sample on our developer relations site.

    -Jason

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