I would to see my "clip-Planes" as polygons into my 3d scene ,what is the correct way make it??
Thanks in advance.
I would to see my "clip-Planes" as polygons into my 3d scene ,what is the correct way make it??
Thanks in advance.
You should have the plane equation
Ax + By + Cz = D
You solve for a few vertices and display.
I would use values that make sure the polygon intersects with the frustum planes. Are you the same person who asked how to do that?
V-man
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Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
One way to do this is shown in the Rage128StencilCap sample on our developer relations site.
-Jason