This is not directly coding related ... but maybe anyone has a solution.
It seems that the AGP texture memory in Win2K is limited to 32mb.
I tested this with a G400, a TNT2, a GeForce1 and a RadeON. Same result.
Even if i set the aperture to 256Mb, i never get more than 32 MB of agp mem. The NVidia AGP utility, Powerstrip and Sandra 2001 all report 32 MB.
BTW, i have 320 MB of system memory.
And in Windows ME, i have 128 MB of AGP memory with the same configuration.
Does someone experience the same problem ?
Some comments/solutions ?