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Simple Cube Mapping on ARB_fragment_program
Hello!
I am trying to implement Simple Cube Mapping with ARB_fragment_program (not GLSL and not Cg).
I dont know ARB_fragment_program very good. And this does not work:
!!ARBfp1.0
OUTPUT output = result.color;
TEMP base;
TEX base, fragment.texcoord[0], texture[0], CUBE;
MOV output, base;
END
Any Idea? Thank you.
<nobill>
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