OK I though I had a grasp about what exactly mip mapping is but after I saw a demo of mipmapping in action,I'm now totally confused.
Correct me if I'm worong,but mipmapping is a method of displaying textures at a lower resolution the farther away you are from the camera and the res of the texture increases the closer the camera gets,right?
Well....say I'm using a 256x256 texture on a polygon,now wheather I'm up close to the polygon or farther away,I still don't see the point of mipmapping.I mean,I already created the texture and mapped it onto a polygon,why should I now care about lowering the res from farther away? Is there a drawback to using my high res texture throughout my entire game? And what do you guys mean when you say "hi res" or "low res" ? do you mean the dimensions of my texture map or do you mean less colors?
Thanx for the replies!