I try using :
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
to have some nice antialiased polygons...
Bad surprise !
On the ATI RadeON, there is no speed decrease using this feature.
But the NVidia GeForce 256 becomes as slow as software rendering !
Both cards are tested with the latest official Win2K drivers.
I was wondering if this is a GeForce 1 weakness and if the GeForce 2 corrects this ... can someone test it ?



