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OpenGL .exe vs .scr extension problem
I have a problem writing a screensaver opengl program:
After building a simple opengl screensaver, when I run it on a pentium3 machine under windows2000,
it runs very slow.
After debugging and detecting my application, I realised that when I renamed my .scr file to a .exe file (example test.scr to test.exe), it runs normal with a good frame rate.
Please, Can somebody help me to resolve this issue.Thank You.
Dirayo.
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Member
Regular Contributor
Re: OpenGL .exe vs .scr extension problem
if you got a intel graphics chip it probably is the same issue as here:
http://www.opengl.org/discussion_boa...c;f=3;t=012666
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Re: OpenGL .exe vs .scr extension problem
Well,
I still don't know to make the trick of disabling a screensaver within a .scr application??
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Advanced Member
Frequent Contributor
Re: OpenGL .exe vs .scr extension problem
I don't know what you mean but the suggested solution was to have you screen saver call an EXE. That way the instance calling GL is an exe and not a scr.
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Re: OpenGL .exe vs .scr extension problem
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