what about performace of 3d texture? when i try to render a sigle triangle coverted by a 3d texture (filter is set GL_NEAREST) i get about 40 fps. when i use GL_LINEAR perfomace is even much worse.
i have geforce2mx400. i'm running in 640x480 window on 1027x768 16-bit desktop.
is there a way how to improve this horrible performace (some specific texture format - RGB, RGBA, color depth?? or someting else?? or my card does not support it??), please...



