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Texture Management
Hi, All!
I can set texture priority by using glPrioritizeTextures(). Textures with hi priority are moved in "working set" and textures with low priority are moved out from it, if it's correct. That's good. But how can I determine size of "working set" for managing my textures, or may be I don't need to think about this stuff?
Yours, Mad Max.
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