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Thread: Stalling pipeline?

  1. #1
    Intern Contributor
    Join Date
    Feb 2001
    Location
    Sydney, NSW, Australia
    Posts
    58

    Stalling pipeline?

    To stall the pipeline I need to read back pixels from the card right?

    glGetIntegerv won't hur my performance if called before rendering each object will it?

    Many thanks

    Chris

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Sep 2000
    Location
    SWEDEN
    Posts
    718

    Re: Stalling pipeline?

    In general glGet is pretty slow. What value are you retrieving? If it is dependant on the completion of previously issued commands you'll cause a stall.

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