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Stalling pipeline?
To stall the pipeline I need to read back pixels from the card right?
glGetIntegerv won't hur my performance if called before rendering each object will it?
Many thanks
Chris
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Advanced Member
Frequent Contributor
Re: Stalling pipeline?
In general glGet is pretty slow. What value are you retrieving? If it is dependant on the completion of previously issued commands you'll cause a stall.
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