glGenerateMipmapEXT creates all mipmaps, however, it's better to create them manually with glTexImage2D() since that should be faster.Originally posted by Mars_9999:
Maybe I am wrong but shouldn't you call glGenerateMipmapEXT() during your setup of your FBO and then call it everytime you shutdown the FBO? If I remember right glGenerateMipmapEXT creates all levels of mipmaps? Thanks and if I am wrong please correct me.



