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Thread: PBuffer with mipmaps

  1. #1
    Intern Newbie
    Join Date
    Mar 2003
    Location
    Larnaca, Cyprus
    Posts
    36

    PBuffer with mipmaps

    Hi all,
    has anyone implemented pbufer with mipmaps?
    is it possible? ..
    all we are is dust in the wind, nothing lasts forever but the earth and skies

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Aug 2001
    Location
    Italy
    Posts
    628

    Re: PBuffer with mipmaps

    Pbuffers alone does not support mipmaps (it's like asking if the front buffer supports mipmapping).
    In the better chance you're asking for render-texture-to-pbuffer with mipmaps, it is possible but right now I don't remember exaclty how this works.

    Quite sure your pbuffer must have a render-to-texture enabled pixel format.
    Maybe it needs to support mipmaps but i'm not sure.

    If you have automipmapping I guess mipmap will be generated every time you bind the pbuffer to a texture.
    If you don't have this... ugh - suddendly this becomes pretty ugly.

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