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Thread: dancing man

  1. #1
    Junior Member Newbie
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    Apr 2001
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    dancing man

    How does one draw a dancing man ? i can't seem to get it to work..

  2. #2
    Senior Member OpenGL Guru
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    Re: dancing man

    You need a model (either skinned on a hierarchical skeleton or just hierarchical blocks). Then you need to figure out how to draw the model based on different skeleton poses (look up "skinning" and "posing"). Then you need to figure out how to pose the skeleton to make it look like it's dancing (or break down and acquire some motion capture data).
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  3. #3
    Junior Member Newbie
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    Re: dancing man

    thax ,can you guide to an example or something..????
    Originally posted by jwatte:
    You need a model (either skinned on a hierarchical skeleton or just hierarchical blocks). Then you need to figure out how to draw the model based on different skeleton poses (look up "skinning" and "posing"). Then you need to figure out how to pose the skeleton to make it look like it's dancing (or break down and acquire some motion capture data).

  4. #4
    Senior Member OpenGL Guru
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    Re: dancing man

    I provided all the keywords. Plug the appropriate ones into www.google.com and watch the web come through for you once again.
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  5. #5
    Junior Member Newbie
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    Apr 2001
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    Re: dancing man

    google didn't come up with much ! is there an example which i could see,it would give me an idea ,where to start?? any ideas
    Originally posted by jwatte:
    I provided all the keywords. Plug the appropriate ones into www.google.com and watch the web come through for you once again.


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