I've been looking, but haven't found. Can anyone enlighten me or at least point me in the direction of resources on speeding up lighting for OpenGL.
I currently take a huge hit in framerate when I enable lighting for my app.
Somewhere to the effect of 50%-80% frame rate loss.
If I can get down to 10%-20%, I'd be happy.
Please note: Poly Counts of 70,000 - 500,000 are easily realizable, so I'm shooting for a solid 15 fps if possible.