Hi, I am working on RTS game. The only problem is that I am unable to display more than 150 md2 models (500-700 triangles) because my fps is low (it equals 7 for 400 models). I need help. Does anybody know how to display md2 models fast?? I tried to use display lists and vertex arrays but speed didn't change. I've also discovered that lighting and calcuating normals makes fps lower so I am not using it anymore. But still I don't know what to do. I was thinking of reducing the number of triangles depending on distance between model and camera but I can't find any information, and I daon'y know how to implement it. Somebody in this FaQ asked about md2 interpolation optimisations, but there was no responses. I need some tips how to fasten my game. (I am sure that drawing models lowers fps)



