Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: GeForce 256 Performance Problem with Borland C++ Builder

  1. #1
    Junior Member Newbie
    Join Date
    Jan 2001
    Location
    Kollbrunn
    Posts
    18

    GeForce 256 Performance Problem with Borland C++ Builder

    Hello Folks,
    I have a quite strange problem with my geForce 256 and C++ Builder 5.0.
    If I startup my Windows 95B crook (400Mhz, 128MB Ram Geforce256 SDR)
    and want to run a simple OpenGL programm, it runs! No Problem at all !!

    _BUT_ :
    If i startup Borland C++ Builder and open a project, write a litle and close it
    after that (without compile anything!), my framerate in ANY (not only my own) OpenGL programm sinks _UNDER_ (argghhhh!!!) 1fps!!!!!!!!

    A Reboot is the only thing that helps in this situation.
    Maybe U2!!! :-/

    Thanx,
    your very,very and HECK

  2. #2
    Member Regular Contributor
    Join Date
    Jun 2000
    Location
    Karlsruhe, Germany
    Posts
    486

    Re: GeForce 256 Performance Problem with Borland C++ Builder

    DO you have any opengl components? If yes, try removing them and see if this will solve the problem.

    -Lev

  3. #3
    Junior Member Newbie
    Join Date
    Jan 2001
    Location
    Kollbrunn
    Posts
    18

    Re: GeForce 256 Performance Problem with Borland C++ Builder

    Thanks Lev,
    but I installed it just fresh from the CD, and I dont have any OpenGL Components.
    :-(

    (Heck means: wWhHaAtT tToO dDoO?)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •