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Thread: ANNOUNCE worlds first unified shadow game

  1. #21
    Member Regular Contributor
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    Re: ANNOUNCE worlds first unified shadow game

    "warning this app does not work on ATI cards and will crash the computer (guaranteed or your money back)"

    Ain't that the truth. Or should that be or even

    Screen shots look nice...

  2. #22
    Senior Member OpenGL Guru Humus's Avatar
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    Re: ANNOUNCE worlds first unified shadow game

    Any particular reason why it doesn't work on ATI?

    Edit: Never mind, it's obviously a driver bug. I'll file a bug report on this.

    Edit2: zed, do you know what condition is causing this hang, or any other details that may be useful for our driver team?

  3. #23
    Senior Member OpenGL Guru zed's Avatar
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    Re: ANNOUNCE worlds first unified shadow game

    no sorry, ill try to upload a simplifyied version today that illustrates the problem that gffx are having with occlusion query perhaps that will shed more light. also i may get a radeon next week (if ive got enuf spare cash) if i go down to christchurch so that should help me figure it out.

  4. #24
    Senior Member OpenGL Guru zed's Avatar
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    Re: ANNOUNCE worlds first unified shadow game

    Originally posted by zed:
    no sorry, ill try to upload a simplifyied version today
    sorry i didnt update it yesterday humus (my alterations are gonna be more extensive than i first planned)
    instead of cluttering up this forum ill post news at the CC webpage when a new demo's available
    http://motueka.homeip.net/captain_courgette.html

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