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Junior Member
Regular Contributor
Strange problems(Dissapearing Faces)!
Hi!
I have the following prob:
I wrote a new back-end for my Q3-Viewer and everything works fine except for one thing....There are some faces that dissapear if one looks at them in a certain angle.
This happens only with some very few Faces(5-10) in an average Q3-level.
It doesnīt depend on the used texture....There are for example 10 faces with one texture and one of them starts dissapearing....
I didnīt change my front-end therefore it cannot be a fault in vis determination, but I really cannot imagine that this is a fault in my OpenGl code.
Did anyone have a similar problem with OpenGl?
Any ideas?
P.s.:I really donīt know what to do I debugged the code for 5 hours now and am not able to find the prob.If I swith back to my old back-end the problem isnīt there.
Thanx in advance, XBTC!
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Junior Member
Regular Contributor
Re: Strange problems(Dissapearing Faces)!
I don't know if that may help but you're not using the GL_EXT_cull_vertex extension with GL_CULL_VERTEX_EXT enabled or something ?
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Junior Member
Regular Contributor
Re: Strange problems(Dissapearing Faces)!
Thanx for the answer....But I disabled all culling already to make sure that that isnīt the problem....It happens if you look directly at the face and then change the camera orientation a little....
Plaese,please help me....I cannot see the debugger anymore....
Greets, XBTC!
[This message has been edited by XBCT (edited 10-04-2000).]
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Advanced Member
Frequent Contributor
Re: Strange problems(Dissapearing Faces)!
Could you put some screenshots of this.
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Re: Strange problems(Dissapearing Faces)!
Maybe this is simply caused by backface culling?
maybe somehow your normals are pointed in the wrong direction?
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Junior Member
Regular Contributor
Re: Strange problems(Dissapearing Faces)!
Hi!
Thanx for replying....
>Could you put some screenshots of this.<
Donīt think that this would help much....You would see the floor of q3-dm1 looking identically as in q3 but with two missing faces....
>Maybe this is simply caused by backface culling?
maybe somehow your normals are pointed in the wrong direction?<
As I said befor I already disabled ALL culling so that cannot be the problem.And I only exchanged the backend with the new one
so my normal data, etc. cannot be wrong.
P.s.:Seems that itīs one of these problems which simply need to be solved in long hours of debugging....But if anyone has a idea please tell me.
Thanx in advance, XBTC!
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Junior Member
Regular Contributor
Re: Strange problems(Dissapearing Faces)!
Donīt think anymore....I solved the prob....
Greets, XBTC!
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