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Thread: Strange problems(Dissapearing Faces)!

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  1. #1
    Junior Member Regular Contributor
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    Strange problems(Dissapearing Faces)!

    Hi!
    I have the following prob:
    I wrote a new back-end for my Q3-Viewer and everything works fine except for one thing....There are some faces that dissapear if one looks at them in a certain angle.
    This happens only with some very few Faces(5-10) in an average Q3-level.
    It doesnīt depend on the used texture....There are for example 10 faces with one texture and one of them starts dissapearing....
    I didnīt change my front-end therefore it cannot be a fault in vis determination, but I really cannot imagine that this is a fault in my OpenGl code.
    Did anyone have a similar problem with OpenGl?
    Any ideas?

    P.s.:I really donīt know what to do I debugged the code for 5 hours now and am not able to find the prob.If I swith back to my old back-end the problem isnīt there.

    Thanx in advance, XBTC!

  2. #2
    Junior Member Regular Contributor
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    Re: Strange problems(Dissapearing Faces)!

    I don't know if that may help but you're not using the GL_EXT_cull_vertex extension with GL_CULL_VERTEX_EXT enabled or something ?

  3. #3
    Junior Member Regular Contributor
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    Re: Strange problems(Dissapearing Faces)!

    Thanx for the answer....But I disabled all culling already to make sure that that isnīt the problem....It happens if you look directly at the face and then change the camera orientation a little....

    Plaese,please help me....I cannot see the debugger anymore....

    Greets, XBTC!

    [This message has been edited by XBCT (edited 10-04-2000).]

  4. #4
    Advanced Member Frequent Contributor
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    Re: Strange problems(Dissapearing Faces)!

    Could you put some screenshots of this.

  5. #5
    Intern Newbie
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    Re: Strange problems(Dissapearing Faces)!

    Maybe this is simply caused by backface culling?
    maybe somehow your normals are pointed in the wrong direction?

  6. #6
    Junior Member Regular Contributor
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    Re: Strange problems(Dissapearing Faces)!

    Hi!
    Thanx for replying....

    >Could you put some screenshots of this.<

    Donīt think that this would help much....You would see the floor of q3-dm1 looking identically as in q3 but with two missing faces....

    >Maybe this is simply caused by backface culling?
    maybe somehow your normals are pointed in the wrong direction?<

    As I said befor I already disabled ALL culling so that cannot be the problem.And I only exchanged the backend with the new one
    so my normal data, etc. cannot be wrong.

    P.s.:Seems that itīs one of these problems which simply need to be solved in long hours of debugging....But if anyone has a idea please tell me.

    Thanx in advance, XBTC!

  7. #7
    Junior Member Regular Contributor
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    Re: Strange problems(Dissapearing Faces)!

    Donīt think anymore....I solved the prob....
    Greets, XBTC!

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