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Thread: glEvalMesh2 and Vertex Shader - Should they work ?

  1. #1
    Member Regular Contributor
    Join Date
    May 2001
    Posts
    255

    glEvalMesh2 and Vertex Shader - Should they work ?

    Hi,

    I'm rendering different things through a vertex shader (v.simple) and it all works fine - except for glEvalMesh2.

    If I turn the shader off all things (cube, dinosaur, mesh) get rendered 100% OK.

    If I turn shader ON then cube and dino are cool but the mesh is nowhere to be seen.

    I 'thought' that the tesselated vertices would get passed throught the shader as per regular vertices.

    This is on a GeForce3 latest drivers 12.61 ...


    Rob J. http://www.pocketmoon.com

  2. #2
    Member Regular Contributor
    Join Date
    May 2001
    Posts
    255

    Re: glEvalMesh2 and Vertex Shader - Should they work ?

    OK, now I know

    They should but they don't currently.

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