Looks like the issue where creating more than 32 MB of vertex buffers resulted in OUT_OF_MEMORY is solved. Individual buffers are still capped at 32 MB, but several smaller buffers whose total is beyond 32 MB will work.
Looks like the issue where creating more than 32 MB of vertex buffers resulted in OUT_OF_MEMORY is solved. Individual buffers are still capped at 32 MB, but several smaller buffers whose total is beyond 32 MB will work.