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Member
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MultiTexturing an unknown amount of textures
I am writing an advanced MD3 engine. MD3's in them have textures for each mesh. The thing is there could be from 0 to 32 textures. Is there a way I could write a for loop that will go threw all the textures and bind each of them to the object without a huge switch statement?
Thanks
nuke
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Member
Regular Contributor
Re: MultiTexturing an unknown amount of textures
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